| Gms | Off | Off/ Game |
Def | Def/ Game |
Total | Total/ Game |
||
|---|---|---|---|---|---|---|---|---|
| 1 | ![]() |
14 | 1111.9 | 79.4 | 88.3 | 6.3 | 1200.23 | 85.7 |
| 2 | ![]() |
17 | 1279.5 | 75.3 | 165.6 | 9.7 | 1445.10 | 85.0 |
| 3 | ![]() |
18 | 1231.9 | 68.4 | 176.7 | 9.8 | 1408.55 | 78.3 |
| 4 | ![]() |
18 | 1198.1 | 66.6 | 141.9 | 7.9 | 1339.99 | 74.4 |
| 5 | ![]() |
14 | 893.0 | 63.8 | 116.3 | 8.3 | 1009.34 | 72.1 |
| 6 | ![]() |
18 | 1138.1 | 63.2 | 148.8 | 8.3 | 1286.88 | 71.5 |
| 7 | ![]() |
18 | 1112.6 | 61.8 | 150.4 | 8.4 | 1263.02 | 70.2 |
| 8 | ![]() |
16 | 973.2 | 60.8 | 147.8 | 9.2 | 1120.99 | 70.1 |
| 9 | ![]() |
15 | 920.4 | 61.4 | 111.3 | 7.4 | 1031.69 | 68.8 |
| 10 | ![]() |
10 | 599.8 | 60.0 | 75.8 | 7.6 | 675.61 | 67.6 |
| 11 | ![]() |
17 | 1003.3 | 59.0 | 124.9 | 7.3 | 1128.22 | 66.4 |
| 12 | ![]() |
12 | 645.2 | 53.8 | 79.7 | 6.6 | 724.88 | 60.4 |
| 13 | ![]() |
14 | 718.6 | 51.3 | 126.2 | 9.0 | 844.78 | 60.3 |
| 14 | ![]() |
11 | 561.8 | 51.1 | 87.1 | 7.9 | 648.88 | 59.0 |
| 15 | ![]() |
12 | 449.8 | 37.5 | 104.7 | 8.7 | 554.48 | 46.2 |
WTF Salary & Valuation Guide
This page details how player valuations and salaries are calculated in the WTF system. Salaries are designed to reflect a player's true market value based on their on-field attributes, position, and the context of the draft.
1. Player Rating Calculation
Every player's value begins with their Rating. This is a weighted average of their attributes, where specific attributes are more valuable for certain positions.
| Position | Primary Weights |
|---|---|
| QB | Pass Control (70%), Max Speed (30%) |
| RB | Max Speed (60%), Hitting Power (20%), Ball Control (10%), Reception (10%) |
| WR | Max Speed (50%), Reception (40%), Ball Control (10%) |
| TE | Max Speed (40%), Reception (40%), Ball Control (10%), Hitting Power (10%) |
| OL | Hitting Power (85%), Max Speed (15%) |
| DL | Hitting Power (75%), Running Speed (10%), Rushing Power (10%), Max Speed (5%) |
| LB | Running Speed (20%), Rushing Power (40%), Max Speed (20%), Hitting Power (15%), Interceptions (5%) |
| DB | Running Speed (5%), Rushing Power (15%), Max Speed (5%), Hitting Power (5%), Interceptions (70%) |
| K/P | Kick Accuracy/Power (80%), Avoid Block (20%) |
2. Rookie Draft Pricing
Rookie salaries depend on whether it is a standard draft or the initial league reboot.
Reboot Draft (18 Rounds)
Designed to utilize ~80% of the $100M cap for a full roster. Top picks are highly valuable but leave room for cap management.
* Standard Draft Logic applied.
- Round 1: $16.0M down to ~$13.2M
- Round 2: $10.0M down to ~$7.2M
- Rounds 3-10: $8.5M down to ~$1.8M (Flattened curve)
- Rounds 11-18: $1.5M down to ~$0.6M
* All rookies receive a Talent Bonus (up to 15%) based on how their Rating compares to elite prospects.
3. Free Agency & Extensions
When a player enters Free Agency or is offered an extension, their salary is calculated using a market-based curve.
Adjustment Factors:
- Position Multipliers:
- QBs: 1.6x
- RBs, WRs, DLs, DBs: 1.2x - 1.3x
- TEs, LBs, OLs: 0.9x - 1.1x
- Kickers/Punters: 0.6x
- Term Discount: Longer extensions reduce the annual salary using the same factors (5% per year after the first), applied as a discount:
salary = salary / factor. - Floor: No player will ever be signed for less than the league minimum of $500,000.
4. Rookie Contract Extension Salary Calculation
In the WTF league, when you resign a player who has performed exceptionally well (winning an MVP, two Super Bowls, and making two Pro Bowls) while on their rookie contract, their new base salary is calculated using a formula defined in includes/functions_salary.php.
The calculation follows several steps to determine the market value of the player:
1. Base Market Value (Rating-Based)
The calculation starts with the player's Rating, which is a weighted average of their attributes (Speed, Power, Hitting, etc.) tailored to their position.
- Floor: The absolute minimum base is $500,000.
- Quadratic Scaling: For players with a rating above 35, the salary scales quadratically:
$500,000 + (Rating - 35)^2 * 16,000Example: An elite player with a 70 rating would have a base market value of approximately $20.1M.
2. Position Multipliers
The base market value is adjusted based on the player's position:
- QB: 1.6x
- WR: 1.3x
- RB, DL, DB: 1.2x
- TE, LB: 1.1x
- OL: 0.9x
- K, P: 0.6x
3. Age Multiplier
The player's age at the time of the extension influences the price:
- Under 25: 1.05x (Youth premium)
- 25–29: 1.10x (Prime years premium)
- 30–32: 1.0x (No adjustment)
- Over 32: Decreases by 0.05x for every year over 32 (Veteran discount).
4. Performance Multipliers (Awards & Stats)
This is where the player's accolades significantly impact their price:
- MVP: A 15% increase (+0.15) to the multiplier.
- Pro Bowls: A 10% increase (+0.10) to the multiplier.
Note: The current logic checks if the player was a Pro Bowler in the current evaluation period/season. - Stats Bonus: If the player hit elite statistical milestones in the previous season (e.g., >4000 pass yards, >1200 rush yards, or >10 sacks), they receive an additional 5% to 10% bonus.
- Super Bowls: While Super Bowl wins are tracked for historical purposes and team status, they do not currently add a direct percentage multiplier to the individual player's salary calculation in the
calculate_extension_salaryfunction.
5. Term & Minimum Raise Rules
- Length of Extension: Longer deals provide more security, so the annual salary is discounted based on how many years you add:
- 1 Year: /1.00x
- 5 Years: /1.20x (5% discount per year added).
- The "No Pay Cut" Rule: If the calculated market value is lower than the player's current salary, the system instead starts from a 5% raise over their current salary, then applies the same term discount.
Summary for a Specific Case
For a rookie who is an MVP and a multi-time Pro Bowler:
- Their high attributes (likely resulting from being a top pick and playing well) will drive a high initial base via the quadratic formula.
- They will receive a 15% premium for the MVP and a 10% premium for the Pro Bowl.
- They will likely receive an additional 5–10% premium for their stats.
- Since they are likely in their "Prime Years" (under 30), a 5–10% age premium will apply.
- If you sign them to a long-term deal (e.g., 5 years), the annual salary is discounted by the term factor (e.g., dividing by 1.20).
Result: Such a player will command one of the highest salaries in the league, often exceeding $30M+ per year for QBs or $20M+ for other elite skill positions, reflecting their status as a premier franchise cornerstone.














