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1966 day 38
First game Apr 7th, 2026
23
games remaining
112 / 135 (83%)
Countdown to regular season deadline:
Days
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Sec
05/19/2026
at 11:59 pm est.
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#
Week 20 is out!
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5
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1966 Standings
A Team
W-L-T
Div
Last 5
Streak
nos
15-3
7-1
5-0
W10
PF:
25.4
vs
PA:
15.9
+9.5
13-4
5-3
3-2
L1
PF:
24.6
vs
PA:
17.8
+6.8
9-9
2-6
2-3
W2
PF:
21.2
vs
PA:
20.1
+1.1
dps
8-6
2-4
4-1
L1
PF:
26.5
vs
PA:
20.6
+5.9
5-7
2-4
1-4
L4
PF:
18.1
vs
PA:
22.3
-4.3
B17's
W-L-T
Div
Last 5
Streak
11-7
6-2
3-2
L1
PF:
22
vs
PA:
18.9
+3.1
8-9
5-3
2-3
L2
PF:
21
vs
PA:
22.2
-1.2
7-7
4-3
1-4
L3
PF:
19.9
vs
PA:
19.6
+0.3
4-10
0-6
1-4
L4
PF:
17.5
vs
PA:
25.1
-7.6
3-7
2-3
2-3
L2
PF:
19.5
vs
PA:
23.5
-4
C Cups
W-L-T
Div
Last 5
Streak
9-9
5-3
4-1
W2
PF:
21.9
vs
PA:
20.9
+1.1
8-8
3-3
4-1
W3
PF:
18.1
vs
PA:
19.8
-1.6
7-8
5-3
3-2
W3
PF:
19.8
vs
PA:
19.9
-0.1
3-8
2-2
1-4
L2
PF:
17.7
vs
PA:
25.4
-7.6
2-10
1-5
0-5
L7
PF:
10.7
vs
PA:
22.1
-11.4
Past Seasons
1965 1966
Fumbles...the only reason I've ever lost
1966 Team Fantasy (who's whooping ass...)
Gms Off Off/
Game
Def Def/
Game
Total Total/
Game
1 14 1111.9 79.4 88.3 6.3 1200.23 85.7
2 17 1279.5 75.3 165.6 9.7 1445.10 85.0
3 18 1231.9 68.4 176.7 9.8 1408.55 78.3
4 18 1198.1 66.6 141.9 7.9 1339.99 74.4
5 14 893.0 63.8 116.3 8.3 1009.34 72.1
6 18 1138.1 63.2 148.8 8.3 1286.88 71.5
7 18 1112.6 61.8 150.4 8.4 1263.02 70.2
8 16 973.2 60.8 147.8 9.2 1120.99 70.1
9 15 920.4 61.4 111.3 7.4 1031.69 68.8
10 10 599.8 60.0 75.8 7.6 675.61 67.6
11 17 1003.3 59.0 124.9 7.3 1128.22 66.4
12 12 645.2 53.8 79.7 6.6 724.88 60.4
13 14 718.6 51.3 126.2 9.0 844.78 60.3
14 11 561.8 51.1 87.1 7.9 648.88 59.0
15 12 449.8 37.5 104.7 8.7 554.48 46.2
The performance gains are arguably the most fun thing about this league. It's a straighforward scheme for the most part.


Quarterback Scheme:100 Attempted Passes for AGING / RETIREMENT BENEFITS ELIGIBILITY.
QB Rating is determining factor (total TDs tie breaker)
63 PC+ Grade A

50/56 PC Grade B

44 PC - Grade C
*MS of 25 will bump a 56 or 44 PC QB up a Grade.

Running Back Scheme:"A","B","C" : 800 Total Rush Yards for AGING / RETIREMENT BENEFITS ELIGIBILITY.
"D" : 400 Total Rush yards for AGING / RETIREMENT BENEFITS. : 155 attempts needed to qualify for MS gains regardless of tier.
Grade A: 63 MS

Grade B: 56 MS

Grade C: 50 & 44 MS

Grade D: <= 38 MS

Wide Receiver Scheme:500 Total Rec Yards for AGING / RETIREMENT BENEFITS ELIGIBILITY.

Grade A: 63MS OR 69REC OR 56MS/63REC

Grade B: 56MS OR 50MS OR 44MS/63REC

Grade C: ALL OTHER WRs

Tight End Scheme:500 Rec Yards Minimum for AGING / RETIREMENT BENEFITS ELIGIBILITY for grade A; 300 Rec Yards for grade B and grade C

Grade A: 50MS OR 63REC OR 44MS/56REC

Grade B: 44MS

Grade C: ALL OTHER TEs
Ex: Eric Green 31 (MS) + 44 (REC) =75

Defensive Line Scheme:
Grade A:
50+ RP OR 75+ HP

Grade B:
63 HP OR 44RP/56 HP

Grade C:
ALL OTHER DLs
6 points for AGING / RETIREMENT BENEFITS ELIGIBILITY.

2 points per sack
3 points per interception
.25 points per tackle

Line Backer Scheme:
Grade A:
56RP OR 75HP OR 50INT or 50RP/69HP

Grade B:
50RP OR 44RP/69HP

Grade C:
ALL OTHER LBs
8 points for AGING / RETIREMENT BENEFITS ELIGIBILITY.

2 points per sack
3 points per interception
.25 points per tackle:

Defensive Back Scheme:
Grade A:
69+ INT

Grade B:
56+ INT

Grade C:
ALL OTHER DBs
8 points for AGING / RETIREMENT BENEFITS ELIGIBILITY.

2 points per sack
3 points per interception
.25 points per tackle



Gains Ladder
In each Grade, the total amount of Performance Gain opportunities are based on meeting gain threshold criteria and are no longer subject to gain rolls.

There will be three thresholds per grade (4 for RBs), with each threshold earning the player one or two rating increases. Details are on the Gain Qualifiers page.





Position: QB


What gains are allowed: 2 or 1 out of 4 of Maximum Speed**, Pass Control, Passing Speed, and Avoid Pass Block. You must choose different categories to increase.



**QBs must attain a minimum number of rushing yards to be eligible for a MS gain based on their current MS:
  • Current MS: yardage minimum
  • 6 MS: 180 yards
  • 13 MS: 300 yards
  • 19 MS: 420 yards
  • 25 MS: 600 yards
  • 31 MS cap


Position: RB
A maximum of 300 receiving yards will count for running backs. For example, a player who rushes for 1000 yards and receives for 500 yards will get credit for 1300 total yards.

What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Maximum Speed, Hitting Power, Ball Control, and Receptions. No category may be increased more than once for any one gain.



Position: WR
What gains are allowed: 2 or 1 out of 4 of Rushing Speed, Maximum Speed, Ball Control, and Receptions. No category may be increased more than once per gain earned.

Position: TE
What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Maximum Speed, Hitting Power, Ball Control, and Receptions. No category may be increased more than once per gain earned.

Position: DL
What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned.

Position: LB
What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned.

Position: DB
What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned.

Position: OL
Qualifying requirement: None
Statistic used to determine gains: Total team rushing yards, total team passing yards, fewest sacks allowed

#1 rushing offense will gain one OL HP and one OL MS.
#2 rushing offense will gain one OL HP.
#3 rushing offense will gain one OL MS.

#1 passing offense will gain one OL HP and one OL MS.
#2 passing offense will gain one OL HP.
#3 passing offense will gain one OL MS.

#1 team at avoiding sacks will gain one OL HP and one OL MS.
#2 team at avoiding sacks will gain one OL HP.
#3 team at avoiding sacks will gain one OL MS.

Position: K
Qualifying requirement: Player must have at least 10 field goal attempts to qualify.
Statistics used to determine gains: Field Goal Percentage (Field Goals Made divided by Field Goals Attempted)

#1 K and #2 K will increase in both kicking ability and avoid kick block categories.
Position: P
Qualifying requirement: Player must have punted at least 10 times to qualify.
Statistics used to determine gains: Yards per punt (Punting average)

#1 P and #2 P will increase in punting ability.
  • N.E.@
      DET.
  • ATL. 24@
      CLE. 27
  • S.F. 21@
      K.C. 24
  • GIA. 21@
      HOU. 24
  • WAS. 31@
      DEN. 42
  • DAL. 14@
      N.O. 25
  • PIT. 21@
      CHI. 24